Archive for the ‘Games’ Category

State of the gaming industry

Games, Nerd stuff | Posted by steven
Nov 02 2009

To quote Mr. Horse (Ren & Stimpy)… “No sir, I don’t like it!”

In the past few years, PC and console gaming have become truly big business.  Game companies are no longer run by people who are gamers at heart, but instead by businessmen motivated by stockholders and greed.  (This means you, Bobby Kotick).  Things have gotten out of hand with “Limited Edition” or “Collectors Edition” or “Limited Collectors Editions” as I pointed out in a previous blog about the Modern Warfare 2 and the working night vision goggles included with “Prestige Edition” games.  These were neat in the past… perhaps a glimpse into the development with a “Making of” DVD, or an art book detailing the early sketches of the characters and environments.  After that it progressed to “display case knick-knacks” like coins in Oblivion, or die-cast figures.  Then it got ridiculous with helmets and night vision goggles.  But through all of it, it was all essentially random junk that you really didn’t need.

And then came Forza.  While there may be other games that do it, Forza is the one that I’m most aware of.  Forza 2 had a Limited Collectors Edition that included exclusive cars that you could only unlock if you bought the LCE.  The problem with that was, it wasn’t sold in America.  Americans got TOTALLY screwed out of cars that were on their install media, but couldn’t be played since we had not shelled out more money.  The tradition continued with Forza 3 which had exclusive cars that were, once again, included on the physical media we paid $60 for… but could only be unlocked through the LCE, which was actually  sold in America this time… but only at GameStop.   At the point when it becomes about exclusive game content, especially game content that exists on our DVDs, but is unusable… I take offense to the idea of collectors editions.

Move onto the consolization of of the PC world, as I’ll call it.  Modern Warfare 2 was a sure-fire hit for Infinity Ward.  Call of Duty 4 was a killer game and a must-have, and the sequel was sure to be even better…. until Oct 17th.  On Oct 17th, community manager “fourzerotwo” dropped the bombshell on the PC community that our tried-and-true dedicated server model was being tossed out for an Xbox Live style “IW.Net” implemented through peer-to-peer servers.  Dedicated servers have been around since the days of Quake and Quakeworld… and have worked damn well through that period of time.  Dedicated servers build communities of players who come together either as competitive clans, or simply as a gaming community who make friends and play together frequently on the same server or group of servers.  Think of it as your local playground, where you can walk down to the basketball court and typically find the same people hanging around playing or waiting for a 3-on-3 pickup game.  Even better, you can join a game in progress, even if it’s already 20 vs 20, as soon as you show up.  The IW.Net/Xbox Live models require P2P serving, joining lobbies, setting up a game beforehand, and playing to completion.  Once that’s done, you sit in the lobby and organize another game.  The P2P aspect hosting off of residential connections will also limit the number of people who can participate to a small group, unlike the 48+ player servers in Call of Duty 4 or 64 player servers in Battlefield 2.

Along with IW.Net destroying the existing modus operandi of PC gaming, IW/Activision saw fit to jack the price up on us to console prices.  The pricepoint for most PC games has been $50 or below for a while now.  Xbox 360 and PS3 games are typically $60 due to licensing fees paid to Microsoft and Sony to publish on their platforms.  Now we’re expected to pay the console prices for a PC game… and quite likely pay for downloadable content since the removal of dedicated servers removed the ability of the community to create and share maps, a LONGSTANDING standard in PC gaming.

And while we’re on milking customers for money with a broken system that nobody asked for, there’s Monte Cristo’s city-builder Cities XL.  Cities XL was a game with great potential, a spiritual successor to the aging but fun SimCity 4 which promised to not flop as horribly as SimCity Societies had.  Unfortunately, MC got greedy during development and decided to merge the genre with MMOs, which lead to a game that’s confused about what it’s supposed to be and customers that are even more confused.  The “Planet Offer” mode (the MMO mode) features online city building with… a chat room.  That’s basically it, at the moment.  Cities in Cities XL can trade commodities with other cities.  Some cities lack oil, others lack water, and you can buy and sell “tokens” on the in-game free market.  That works in Planet Offer mode… somewhat.  The game is still experiencing its glitches with it.  There are promises of additional content available only to PO subscribers in the future, but no timeline on when that will actually be delivered.  But what about those that don’t want to pay for the PO, as we were promised we would be able to.  We’re left with a botched single player game with trading limited to an in-game trader that has a 1-4 buy to sell ratio, effectively killing the ability to build large or specialized cities due to the inability to acquire goods at a reasonable price, and without even the option to purchase the additonal content for offline play in the future.  Pay us constantly, and when you stop paying us, your game reverts back to what it was on day 1.

All in all, gaming is moving away from its roots.  It has become too much of a big money business, and many developers are looking at us not as a community, not as peers as they once did, and not even as customers… but only as cash cows waiting to be milked for more of the green stuff.

Portal Ending Song

Games | Posted by steven
Nov 20 2007

I love this song… it is absolutely hilarious :)

Blogged with Flock

ATTN: Capcom….. go f*#& yourselves!

Games | Posted by steven
Sep 12 2006

Let’s do a little timeline, shall we.

8/8/06 – Dead Rising released
8/9/06 – First complaints about text
8/10/06 – Complaints acknowledged by Capcom employee
8/16/06 – 1up.com article confirming Capcom acknowledged it
8/29/06 – Capcom pats themselves on the back for shipping half a million copies
9/11/06 – 1up.com confirms NO PATCH for text issue
9/11/06 – Capcom ponies up $3m to double advertising budget

9/12/06 – ????? – Players screwed by greedy company not wishing to support their products and only to push more out the door.

Credits to jbspine on the official Capcom forums for this….

Edit:  Gonna try to make a list of as many news sources about this as I can.
1Up article
CVG article
Kotaku article
PlanetXbox360 articleXboxic article
Slashdot article
RewiredMind (UK) article
Joystiq article
ars technica article
Eurogamer article
Pro-G article

more coming soon…

Xbox360 Review: Fight Night Round 3

Games | Posted by steven
Jul 10 2006

In the immortal words of Dane Cook… “I want to uppercut a punkass…”

And in Fight Night, you can do just that!  However, there’s no table with cake or punch, and you’d be hard pressed to stretch anything in game to being a gala event, even at a place named The Aragon Ballroom.  So be it.

Gameplay:   We’ll get back to this…  first let’s talk about…

Graphics:  WOW!   The graphics are what draw you in, and the gameplay will get you hooked.  This is the first game that I’ve seen that REALLY shows what a fantastic art team can do with the 360′s power.  From the drops of sweat beading up on the fighters, to the streams of blood, to the fight settings and surroundings… just stellar.  By default, the UI has no bars or meters, and no clock.  It’s just you and another big sweaty guy beating the crap out of each other.  Those things can be turned on, and it makes fighting easier, but the presentation with just a blank UI and two men beating on each other… THAT’s mindblowing. Other graphical gems are in the classic fight mode, where some of the fights are done in black & white.  Beautiful presentation.
Gameplay:  Ahh, here we are back at this.  It’s an amazingly fun game from start to end.  The Total Punch Control is brilliant and, dare I say it, “innovative.”  The Create a Fighter mode, or as I shall call it, the Punkass Design Tool, is vast and very cool.  Some people would use it to design a fighter that looks like them and use him to beat everyone.  Screw that.  The TRUE usefulness comes from using it as the Punkass Design Tool.   Go create a fighter that looks like your enemy.  Perhaps it’s a spiky blonde haired kid who cut you in line at the BK Lounge, perhaps your balding ex-boss, or perhaps the Cop that pulled you over while you were trying to enjoy a delicious croissant and tasty beverage on your commute to work.  The possibilities are endless.  Create a punkass, give him no stats, and let the frustration elimination begin.

And how do you upppercut said punkass, I hear you ask.  The controls are mindboggling at first, but very unique.  By default, your right trigger is your block button, and your left trigger is dodge.  Hold Left down and move the left thumbstick, and your fighter plants his feet and leans back or to the side.  Hold the right trigger and move the right thumbstick, and you put up your hands to block.  There’s the defensive tutorial.  On the offensive, you use the right thumbstick almost exclusively to throw punches.  Angled up and to either side is a jab or straight punch.  Move it directly left or right, then rotate to the top, and you throw a hook.  Angle down on either side, then rotate to the top and you achieve the holy grail… uppercutting a punkass.  BUT WAIT, There’s more!  By moving for a hook or uppercut, then rotating down and following through, you deliver a haymaker punch.  All in all it takes a bit of getting used to, but I have to give EA credit (and that’s something I don’t do often), it’s cool.

So controls out of the way, how does it all work?  Well as I said before, by default, there’s no UI.  It’s just you and another guy throwing punches.  Behind that, however, is stamina and life.  The more punches you take, the more your life goes down.  The more punches you throw and miss or have blocked, the more your stamina goes down.  The more your stamina goes down, the less damage your punches do when they land.  The more your life goes down…. well I don’t think I really need to tell you… but I will.  When your life hits 0 you get dazed.  The sound goes all wonky and the graphics slow and blur.  One more hit will send you sprawling to the mat.  Hopefully you don’t get to this point, and it’s your opponent that goes sprawling instead.  And THIS is why my friens call this “the bloody man simulator”.  The knockdown punch is shown in slow motion, zoomed in, after the fighter goes down.  The punch lands, the fighter’s head spins around like Linda Blair, and a river of blood and saliva spews forth from his mouth. He goes down like a rag doll, flat on his face, and you chuckle to yourself.  Don’t deny it, I KNOW you’re laughing!
Sound:  While I’m not a fan of R&B, Hip-Hop, Rap, or whatever else you might call it, the soundtrack is catchy.  I know you like my swagger… yeah.  The sound effects are nice…. good thuds and crunches when you land a good punch.  The only part that gets me is something that should have been fixed a long time ago.  That’s right, choppy play-by-play with different dialects (“Wow…. THE SANDMAN… has really dominated this round”), and pure repetitiveness.  Then again, I never tire of hearing the announcer say “And his nose is certainly broken out there.” :D

Overall:  One of those games that should be in everyone’s game library, whether you’re a boxing fan or not.  Wait till it goes on sale or find a used copy if you must, but BUY IT.  It’s addictive and amusing enough to grab anyone’s attention.  BUT, there is one more little thing about it that I neither understand nor agree with.  In a boxing game, you expect to see things like Everlast plastered everywhere.  Everlast is a boxing company.  They make gloves and trunks and punching bags and protective equipment, and things of that sort.  You expect to see EA logos everywhere… they designed the game.  What you DON’T expect to see are Dodge logos, and Burger King logos.  You don’t expect to watch a commercial for the Dodge Caliber before a fight sponsored by Dodge.  You don’t expect to buy Dodge gloves and shoes, or Burger King boxing shorts.  And you CERTAINLY don’t expect to see a fighter led to the ring by his trainer…. The Burger King guy.  C’mon guys… we’re paying $60 for the stupid game, at least cut us a break by not making us sit through endless pointless advertising tie-ins.

Xbox360 Review: MotoGP 06

Games | Posted by steven
Jul 10 2006

It’s alright, baby.  Even though our 5 days together are coming to an end, I have no doubt we’ll meet again sometime.

I finally broke my mold of being a car nut and went to a game featuring only 2 wheels.  It goes contrary to everything I know about transportation… but I kinda like it.  Now, I understand car physics… car setup… and how to drive (in video games at least), but this motorcycle thing confuses me.  But that’s okay, MotoGP… you popped my two-wheeled cherry.

Gameplay:  Wow!  Like I said, I’ve never been a big motorcycle fan, but this game impressed me.  It’s quick and easy to get into, and by turning the difficulty down, even a squid like me can outrun the best of them.  Coming from a car racing “background”, it takes a while to learn bike handling.  There’s a delay on turnin as you have to lean the bike into the corner, and a delay coming out of a turn as you stand it back up.  For that reason, chicanes are a KILLER!  Once you get the hang of it though, it’s fun.  The part that baffles me is the progression.  In order to unlock the Extreme mode (the most fun part, with street bikes)… you have to run a season of MotoGP first.  Okay, let’s stop and examine this.  In order to unlock slower bikes that don’t handle as well, you have to ride the fast ones and win.  *baffled*  Okay whatever.  Once Extreme is opened up, the fun begins.  I find it FAR more amusing to take a street bike out on these crafted road courses with their elevation changes and “non-perfect” corners.  Well designed race tracks with their mathematically perfect corners are fun and all, but I MUCH prefer elevation changes, bumps, humps, the thrill of opening up the throttle and rocketing through an increasing radius turn, or the sheer terror when you realize how badly you’ve overcooked a decreasing radius.  Those are the fun tracks.

Graphics:  Pretty much what can be expected of the 360.  Nothing too earthshattering here, but solid graphics.  Perhaps the most breathtaking thing in the game is the helicopter shot in replay.  The first time I turned it on, I thought it was the coolest thing EVAR!  Why don’t more racing games give that view.  It feels like watching the L.A. Freeway chase version of your race, only you already know the outcome!

Sound:  10 for 10 on creating a diehard bumblebee simulator.  Can’t say I’m too shocked about the sounds.  It’s a sportbike game… sportbikes are buzzy little creatures.  Turn up some music and learn to enjoy the buzzing.

Overall:  Worth renting, and as soon as it goes on the “cheap games” rack, I’ll pick it up for good.  A pretty fun game even for non-motorcycle guys.

My latest addiction…. abandonware

Games | Posted by steven
Jul 10 2006

Last week, my buddy and I were talking about a game that we used to play that ran like pure shit on my PC…. but was fun. After lots of searching, we found out that it was Rocket Jockey, While we couldn’t find the game itself to download, browsing around all these old sites looking at games we used to enjoy 10-15 years ago made me feel nostalgic, so I decided to start downloading and playing some of them. Damn, what good times :D But alas, I got so caught up in browsing games and downloading them, that… I haven’t really even had time to PLAY them yet! :)

So without further ado… go, enjoy the games of yesteryear. You’ll need DOSBox, and then you can find the games you’re looking for at Abandonia or Home of the Underdogs. Download some and relive those high school gaming memories.

WoW + July 4th =

Games | Posted by steven
Jul 04 2006

“We hope you enjoy your day off, but we’re still taking the server down for the vast majority of the day. Ha ha, fuck you!”

Thanks Blizz, just what I was looking forward to on one of the rare vacation days I get. Thanks a lot.